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PROLOGUE
Objectives:
* Evacuate Building as Peach
* Meet with Merlon
* Revive Peach
* Locate Heart Pillar
Evacuate Building as Peach
If you've played the previous Paper Mario games, then it probably won't come as a surprise that Princess Peach joins your
party. If you haven't played those games, then, well…spoilers.
Anyway, playing as Peach is a bit different from what you're used to. First off, she can't flip the world to 3D. Secondly,
she has no Pixl helpers. But on the flipside, she does have an umbrella that allows her to float long distances.
After Peach dusts herself off, proceed through the door to begin the evacuation route. Following some more exposition,
drop off the ledge and keep going left until you reach the first door. Go through it and continue left to reach a dead end,
where you'll be ambushed by Bleck's cronies. Thankfully, you'll be saved by some mysterious force.
Meet with Merlon
With Mario back from world 1, it's time to pay Merlon a visit. Take the elevator down to have him greet you at the base.
You'll soon learn of a girl who fell from the sky. Follow Merlon to the Elevator past the inn, and ride it to the third floor.
After disembarking, head left to find out who this girl really is. Why, it's princess Peach, who knew! It seems the fall
knocked her out cold, and the only way to revive her is with the cooking of Saffron the chef, located on the first floor.
Revive Peach
But wait! You can save yourself some time by picking up a Fire Burst from the local item shop on the second floor before
visiting the chef, as she requires that ingredient for the recipe.
After you pocket the Fire Burst, visit the Chef on the first floor to obtain the Spicy Soup -- just what the doctor ordered.
Return to Princess Peach with the soup to revive her. With Peach feeling refreshed, she'll join your party, and Merlon will
award her with the Old Key, which can be used on a gate just outside.
Locate Heart Pillar
Outside Merlon's house, switch back to Mario, then flip to 3D. Use the Old Key on the gate east of your current location.
Once through, navigate in 3D down the eastern path, near the sign, then take the warp pipe.
Pit Stop!
After exiting the pipe, fall into the crevice coming up to find a secret pit containing two chests. One contains a Merlon
card, the other a Merluvlee card. Jackpot! Now use the spring to return to the surface.
At the stone pillar, flip to 3D to discover an arrow on its side pointing to a path on the right. Obviously, follow the
path. At the other side, climb the pillars closest to the camera, then use Peach to float across the gap, using the pillars
as steppingstones to reach the Heart Pillar on the other side. With the Pure Heart in place, the door to world 2 will be revealed.
To get there quickly, use the Return Pipe item in your inventory.
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2-1
It's a good thing Peach joined your party, otherwise Mario would be up a creek without a paddle. You'll have to switch
between the two characters often in order to clear the trials ahead.
Use Peach to float over the large water hole, then flip the world to 3D (as Mario) past the next set of floating platforms
to find a pair of Flip Blocks. Smack them, then leap onto them in 2D to reach the high land masses. Now use Peach to leap
across the platforms to a pipe at the end.
Inside, destroy the enemies roaming about to reveal a chest containing a key. Exit the room and unlock the door below
the warp pipe.
As Peach, run to the end of this section and use your umbrella to leap from the pipe to the platform. Now use the Flip
Panels, then leap across the platforms to the opposite end of the stage to find a warp pipe that will move you to the background.
Activate the Blue Switch to the far right then proceed through the door that materializes, just below the Flip Panels you
used earlier.
Hit the sole ? box in the upper row to find a Mega Star. Now that you're super-sized, charge through everything as fast
as you can, before its effects run out. Look for the Save Box at the end, then go through the door.
Enter the warp pipe midway through this section to reach a small cavern. It may look empty, but Mario knows better than
that. Point the Wii Remote at the screen to find a switch you can activate that will make a warp pipe appear. Take it down
to the next floor then destroy the enemies there to spawn a treasure chest. Well, don't just sit there, open it!
Inside, you'll find Boomer, a bomb-shaped Pixl that's been blessed with the gift of explosives. Answer his nonsensical
questions however you like to let him join your party.
Pit Stop!
Now with Pixl on your side, let's put him to good use! Set him down by the cracks in the wall right next to his chest.
His blast is so powerful, it'll blow open a hole in the wall you can walk through, while in 3D. Open the chest inside for
a Watchitt card.
After remerging from the cavern, head for the four doors to the right. Use Boomer to blow up the bricks blocking the way,
then enter the fourth door (the one furthest to the left).
Inside, flip to 3D and set Boomer down on the floor, near the bricks blocking the hole. Drop to the floor below and activate
the switch to change something outside. Now drop through one more hole and exit through the door.
So what changed? A fifth, golden door has appeared to the far left - go through it.
Pit Stop!
Flip to 3D when you're positioned in front of the house in the background (just before the Star Block) to discover a hole
in the ground. Drop down to find two chests, each containing a catch card: Shlurp and Swooper.
Now just hit the Star Block at the end to complete the level.
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2-2
Finally, Merlee's Mansion, but you may find yourself wishing you'd never found this place given some of the challenge
that lie within.
Pit Stop!
From the get-go, flip to 3D to discover an opening in the hedge leading you to a coin filled box.
Pit Stop!
Before entering the Mansion, jump into a hidden block, positioned just above the single stationary block, to the right
of the front door. Climb the ladder that emerges, then leap onto the pair of bricks at the top. Now use Peach to float over
to the Mansion's rooftop where you'll find a chest containing a Stop Watch. But you're not done yet - flip to 3D, then walk
toward the camera to land on a balcony just above the entrance, where you can open a chest containing the Cursya card!
After entering the mansion, you'll have to deal with two guards. While they don't mean you any harm, they will eject you
from the mansion if you're caught. Due to their size, they're difficult to evade in both dimensions, plus they can't be killed.
However, you can toss them aside with Thoreau's power (or if you're feeling daring, you can jump over them as well). Flip
to 3D at the hallway's end to find a door hidden behind a curtain.
Use the Save Block, then speak with the maid ahead. She'll give you a rundown of what's happening, but will also warn
you about entering any other rooms but the top-right one. Heed her advice if you just want to complete the level, otherwise,
feel free to visit the other rooms to grab some items and coins, but watch out for the various traps!
Door #1: A Pit Stop you don't want!
The bottom-left door is a waste of time, as it just leads to a mushroom that's constantly pulled out of your grasp. If
you give chase, you'll fall into a pit full of boos, and a single red ! switch. If you fall into the trap, clear the room
of Boos first, by jumping over them so you're on their backside, then attacking before they turn around and turn invisible.
Once they're down, plant Boomer next to the switch, then get ready for the pipe to emerge on the opposite side of the room
once explodes.
Door #2: Mushroom, Mushroom!
The top-left door is leads to a mushroom suspended by a chain. After grabbing it, you'll fall into a pit, with only a
Shlurp to keep you company. Take him down from the inside by force-feeding him a bomb by planting boomer in front of his face.
Once he's down, take the pipe that emerges back to the surface.
Door #3: Money Money Money!
The top-middle door rewards Mario with a line of counts and, you guessed it, another pit trap. Like with room #1, use
Boomer to trigger the switch, which reveals a pipe that will get you out of there.
Now that you're done fooling around, proceed through the top-right door to begin the search for the key. Activate the
green switch near the back wall to set the ceiling spikes in motion. When it looks like they're about to crush you, flip to
3D, then leap on top to ride them up to the next floor.
Climb the platforms on the left then use Boomer to blow up the bricks. Flip to 3D to pass the indestructible columns and
continue along the path to a chest containing the key.
With the key in tow, you can now open the locked door in the bottom-right corner of the previous room. However, the large
purple guard may pose some trouble - flip to 3D and dart past him to the door which leads to the level's end.
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2-3
A short ways into the level, you'll find a vase teetering precariously on a floating block. Put aside your instinct and
break the vase by jumping into the block; you can't actually proceed through the level if you don't. Once the vase shatters,
the maid will run in and proclaim it was her true love, and as a result, she'll task you with earning back its worth: all
1,000,000 Rubees of it.
Rubee Savings and Loan
The door on the ground floor leads to Rubee Savings and Loan. There's not much to do here for now, aside from making use
of the save block and checking the balance of what you owe, so feel free to ignore it for now.
Use the block where the vase used to be to leap to the ledge above. From there, use Peach to float over the block to a
platform on the other side. Flip to 3D, then walk toward the camera (past the door) to find a treasure chest containing a
new Pixl. Now it's time to work your way to the Generator room, upstairs, first door (or take a huge shortcut, mentioned below).
Pit Stop!
Before heading upstairs, flip to 3D while on the platform directly across from where you found Slim. Use Boomer to destroy
the brick wall, then open the chest inside to find a Boo card.
Shortcut!
Instead of heading to the Generator room, you can head right to one of your final tasks: opening the vault. Typically,
you'd have to perform a few tasks first, but since the pass code to open it is always the same, you can save yourself some
major time. Head to the top floor and then flip to 3D in the far left corner. Walk toward the camera, hit the block, then
climb the ladder that pops out. At the top, use Slim to fit between the lasers, then enter this code into the vault door:
41262816. After collecting the million Rubees inside, return to the bank on the bottom floor to complete the level.
It's time to begin earning some Rubbles. Head through the first upstairs door (furthest to the right). Speak with the
warden at the end to take on your first job: making energy by hitting blocks. Each hit of the block works out to one Rubee,
and since you're going to see 100 of them for now, jump 100 times. Also, while you can work in either dimension, we suggest
using the 3rd to avoid being hit by the "Motivational Sparks." After 100 leaps, speak with the Warden to collect
your earnings.
Now that your wallet is partially filled, head back downstairs and enter the room by where you found Slim. Speak with
the prisoner on the left and give him the 100 Rubees to learn the pass code for the middle door upstairs: 5963.
After opening the locked door, speak with the warden on the far end to get to work on your second energy earning task:
running in a giant hamster wheel. Unfortunately, you're going to have to run for just under six minutes to earn your next
amount: 10,000 Rubees. Sadly, there's no easy way around this (unless you make use of the shortcut mentioned above), so have
fun with pressing right on the control pad for that time! Once the time has elapsed, speak with the warden to claim your prize,
which should be over 10,000 Rubees.
Now exit the room and enter the door on the far left to another jail cell. Flip the room to 3D and speak with the inmate
that appears in the corner. Pay him the 10 grand he wants to learn the secret pass code: 41262816.
After exiting the room, flip to 3D and run towards the camera to find a block. Smack it to extend a ladder. At the top,
you'll discover the vault's security system: a series of lasers. But with Slim at your side, this won't be a problem at all.
Use his flattening power, then stand completely still as the lasers pass by, then work your way to the door. Once there, enter
the code you learned earlier: 41262816. As it just so happens, there is exactly 1,000,000 Rubees inside! Awesome!
Sadly, you won't be rich for long. Return to Rubee Savings and Loan on the first floor and speak with the maid behind
the counter to pay off your balance and reveal the Star Block. Now use Slim once more to navigate between the bars to reach
the star.
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2-4
After meeting with the Merlee's ghostly figure, you need to locate her physical location. Unfortunately, a maze of doors
lies between you and her, so things may get confusing. Thankfully, most of the rooms have a sign posted on the wall containing
the room's number, which we'll use for reference.
Here's the deal, there's a number of ways to get to your first destination, so we've outlined where ever door leads to
in the section below, in case you get lost. However, to save time, we suggest using this route: Room 1 (left door), Room 3
(right door), Pink Room (left door, reached via the Flip Blocks).
You can find out more about each room, and the doors within below:
Foyer
Left Door: Room #1
Right Door: Room #2
Room #1
Left Door: Foyer
Right Door: Room #3
Just watch out for the trio of boos.
Room #2
Left Door (Ground Floor): Room #1
Right Door (Ground Floor): Room #3
Right Door (Top Floor): Room #4
Nothing in this but the three doors and a pair of ? blocks.
Room #3
Center Door: Room #1
Left Door: Pink Room
Right Door: Room #2
To reach the left door, flip to 3D, hit the flip-blocks, then use them to reach the door while in 2D.
Room #4
Left Door: Room #2
Right Door: Pink Room
You'll find a Mr. I on the ground floor, blocking the sign. Flip to 3D, then run circles around to make him dizzy, Mario
64 style.
Pink Room
Left Door (Bottom Floor): Room #3
Right Door (Bottom Floor): Room #4
Right Door (Top Floor): Room #5
On the left side of the room, switch to 3D and hit the flip-blocks, then climb them to the top-floor in 2D to find Merlee,
or so you think. Answer her questions however you wish to make her reveal her true identity: Mimi, a spider-like creature
with a bad attitude.
Meet Mimi
Mimi is invincible for now, so attacking her is fruitless. Your best defense is to get away from her ASAP. To complicate
matters, she'll follow you throughout the mansion, appearing in any room you linger in for more than a few seconds. If you
find yourself cornered, flip to 3D to step around her. For now, exit out the door to your right (on the top floor).
Now it's time to tackle another maze o' doors. Again, there are several routes to get you through, but here's one we suggest:
In Room #5, fall through the crack with Flip, and enter the door leading to Room #6. Enter top-right door to Room #8. Enter
another top-right door to Room #9. Finally, enter the top-left door to reach the final room of the maze. If you get lost,
consult the room guide below to find out where to go.
Room #5
Left Door: Pink Room
Right Door: Room #6 (through crack in ground)
At the back wall, use Slim to become thin and slip through the gap in the floor to a door.
Room #6
Left Door (Bottom Floor): Room #5
Left Door (Top Floor): Room #7
Right Door (Top Floor): Room #8
To reach the two upper floor doors, flip to 3D and use the ? blocks as stepping stones.
Room #7
Left Door (Bottom Floor): Room #6
Left Door (Top Floor): Room #8
Right Door (Bottom Floor): Room #8
Right Door (Top Floor, through hole): Room 9
Use Boomer to explode the cracked wall in the upper-right corner to reveal a passageway leading to a door.
Room #8
Right Door (Bottom Floor): Room #6
Right Door (Top Floor): Room #9
Left Door (Bottom Floor): Room #7
Left Door (Top Floor): Room #7
Plant Boomer along the cracks in the wall (behind the sign) to reveal a path leading to a Shroom Shake.
Room #9
Left door (Bottom Floor): Room #8
Left Door (Upper Floor): Second Staircase Room
Right Door (Bottom Floor): Room #5
Right Door (Upper Floor): Room #7 - Inaccessible
Switch to 3D and hit the flip panels so you can use them in 2D to reach the upper doors.
Finally, the door maze is done (so long as you don't go back!). Defeat the large Boo by jumping on top of him while his
back is turned to you. Afterward, point the Wii Remote at the screen and target the faint staircase outline in the background
to make it visible. Climb it to the door.
Use the Save Block at the end of the hallway, then defy those pesky 'social conventions' by marching Mario right into
the girl's restroom. Open the third stall from the left to find the real Merlee…for now. The imposter will soon
appear, making it impossible for Mario to discern who's who.
To settle the matter, you'll have to play a game show where you can ask each of them five questions. Have fun with this
part, as the questions you ask, and the person you choose at the real Merlee doesn't affect the outcome (though if you're
a stickler for accuracy, the real Merlee is on the left, as indicated by the fly circling her).
After the game show, the Merlee imposter will once again assume her true form: Mimi.
Boss: Mimi
Mimi has more bark than she does bite. Defeating her is a simple matter of using Thoreau to grab the Rubees she expels
and tossing them back at her. After she falls to the ground, you can continue to chuck Rubees, but it's easier (and quicker)
to leap high and land on her head. As you attack, her legs will begin to fall off, one by one, which shows how much health
she has left. But beware, after a successful attack, she'll launch a wave of Rubees - flip to 3D to avoid them.
However, you can prevent the Rubee Wave attack entirely by attacking relentlessly. After a successful hit, attack her
again immediately! You can string your attacks together to take her down within seconds, all the while preventing her from
attacking. She'll admit defeat once all of her legs have fallen off.
<--World 1
World 3-->
HARDCOREGAMER
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