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Super Paper Mario Guide

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PROLOGUE

Objectives:

* Accept Merlon's request (obtain Pure Heart)
* Find Heart Pillar
* Return to Merlon (obtain Return Pipe)
* Enter World 1

After Tippi awakens Mario and informs him of his destiny, she will use her magical powers to transport the both of you to meet with Merlon in FlipSide, a small city that exists between dimensions. Merlon, a decedent of Flipside's founders, is in dire need of your help. It appears the entire city, nay, the world, is in danger of being consumed by "the Void," a foreboding cloud of darkness created by Count Bleck, which constantly looms in the distance.
Accept Merlon's request
Upon learning that Mario, is in fact, the hero foretold in the prophecy, Merlon will kindly ask whether you're up to the challenge. While you're given the choice, it's in your best interest to accept your fate, rather than play coy, because if you deny Merlon three times, the game will end, as the world will be doomed without a hero. In short, you'll have wade through the entire intro once more to try again. If you mess up a second time, we suggest you stop reading this guide right now, as you may be beyond help.

Merlon will be so grateful for your help, he'll provide you with the first Pure Heart -- only seven more to go! The Pure Hearts act as keys that open the doors (aka Heart Pillars) in Flipside that leads into each of the eight worlds.

Find Heart Pillar
After speaking with Merlon, run left to the edge of the platform and activate the elevator where the red arrow faces down.

Shortcut!

Shortcut! Instead of following Tipp down the elevator, jump off the left ledge to land right next to your destination: the Heart Pillar. Not only will this save you a few seconds, but it's just plain cool watching Mario land on his face.

After arriving at the second floor of Flipside, follow Tippi to another elevator on the right and ride it up to the third floor. Now get near the Heart Pillar on the far left to place the Pure Heart and make a door appear near Merlon.

Return to Merlon
Now return to Merlon via the same route you took to get to the Heart Pillar: Take the elevator back down to the second floor, then the one left of there to get back up to Flipside's Tower, where Merlon awaits.

Tip!

You can skip past the Elevator sequence by tapping "2" during the ride. You can also do this for any cut-scene you've seen more than once.

Merlon will inform you of the "Dimensional Door" that has just appeared as a result of placing the Pure Heart into the Heart Pillar. This door leads into the first world, where you'll find another Pure Heart at the end. Merlon will also gift you a Return Pipe, which grants Mario the ability to return to Flipside from almost any location.

Enter World 1
Proceed through the Dimensional Door into World 1.

1-1

World 1-1. The name alone might trigger fond memories for you older gamers. Anyway, this level introduces the dimensional flipping technique, which allows you to flip the world from 2D to 3D with the press of a button, but you'll have to learn it first.

Find Bestovius to learn dimensional flipping
When you reach the door surrounded by blocks, use the first brick left of it to climb over it to the other side.

Pit Stop

Travel down the pipe immediately after to the underground chamber and open the chest to obtain a Shroom Shake. Exit the room via the horizontal pipe on the ground to return to the surface.

Continue to the right up to the house. Jump on top of it to find a Squiglet card resting on a brick, then head inside. Although the place may appear deserted, there's an invisible door that can be revealed with Tippi's power. Point your Wii Remote at the screen and search for the door in the room's center - you can't miss it. Click on it to make it permanently visible, then proceed through.

Inside awaits Bestovius, who's willing to teach you Dimensional Flipping, but for a price - 10,000 smackeroos to be exact. But don't worry, Mario's an excellent haggler. Deny his request once to make him lower his offer to the few coins Mario has in his pocket, but this still isn't good enough. Hold firm and deny him once more so he'll offer to teach you for free! Take Bestovius up on his offer

About dimensional flipping: Dimensional flipping allows you to turn the plain 2D world into magnificent 3D, but there are some drawbacks. Whenever you enter the world of 3D, a "Flip Gauge" will appear in the upper left corner, which restricts how much time you may spend in this dimension. Try to revert back to 2D before it fully depletes, otherwise you'll lose 1 HP - but on the plus side, the meter will then resent, which essentially allows you to double the amount of time you spend in 3D.
Pitstop!

Make use of your new Dimension Flipping skill in Bestovius's own house! This will enable Mario to walk behind the jars and collect a Shell Shock and Shroom Shake in Bestovius's room, then do it once more in the foyer (where you found the hidden door) for a Fire Burst.

Remember the door trapped within the bricks earlier in the left? Go back to it and flip to 3D to discover the bricks are actually spaced feet apart! Walk between them and go through the door.

Continue along the path up until the tall vertical pipe blocking the path. Flip to 3D to get past it, collecting the Goomba card directly behind it as you do so.

About Catch Cards: Like baseball cards, there's at least one Catch card for each enemy within the game. By collecting a particular enemy's card, you'll inflict more damage upon that enemy whenever you attack! The more cards you have, the more damage you'll inflict. Search for them high and low, wherever you go, as you never know where you might find one!

Make sure to cross the gap ahead while in 2D, as it's unsurpassable otherwise. Coming up is another chasm, with some hills in the background. Flip to 3D to discover that you can climb the hills to the other side, then enter the far door.

Follow the path up to the large mountain. Feel free to use the spring to catapult over it, or walk behind it in 3D, which also allows you to collect a Pal Pills power-up from a hidden ? block.

At the next large mountain, switch back to 3D to discover a large horde of Squiglets roaming about. We suggest defeating them all to gain massive experience points and likely a level up.

Climb the staircase at the end in 2D and enter the door at the top. Up ahead is a ? block containing a Star power-up, which turns Mario into a huge pixilated version of his former self. You're invincible at this size, so just charge through everything to the right.

You'll discover a Star Block at the end of the level. Hit it to complete the level - BUT WAIT! If you flip to 3D, you'll discover a small crevice in the cliff wall just behind it which leads to a chest containing a Koopa Troopa card.

1-2

Just after the first set of boxes, there's a shortcut which not only will save you time, but also net you a Catch Card. Flip to 3D once you reach the small hillside just in front of the large mountain, then take the thin path on the left to proceed behind the scenery. Before entering the door at the end, grab the Paratroopa card from the chest near the opposite wall.

As you'll soon discover, it's a one way door. After you drop to the ground, hit the left brick and climb the ladder that emerges. When at the top, flip to 3D to use the ? blocks as a stepping stone to reach the red bricks higher up, then cross them to the other side.

Pit Stop!

While crossing the red bricks, flip to 3D at the point where you have to jump up to a second row to discover a hidden block. Hit it to expose a ladder that can be climbed up to cloud pathway covered in coins.

The hill with the rolling thwomps is impossible to pass in 2D, so flip over to 3D and run between them to the top and go through the door.

The bridge up ahead is missing, so warp down the green pipe to emerge in the hilly background. Enter the house to the left.

Inside, you'll see some tears appearing from an invisible source. Flip to 3D to find the culprit: a lonely homeowner who's accidentally ended up in the third dimension. To help, flip back to 2D while standing right next to him to bring him back to the world of 2D. Ever thankful, he'll offer to reopen the bridge, but only if you can answer his question one. Respond to his query with "red" to appease him and continue on your merry way across the bridge - you'll find a Save Block on the other side just before Yold town.

Pit stop! Just past the first two buildings, you'll find a stack of four boxes. Flip ton 3D to find a warp pipe behind them which leads to an underground cavern filled with coins - make sure you collect them while in 3D to spot additional coins not visible in 2D.

Enter the third building (just past the stack of four blocks) to find a mostly barren house. But wait! Flip to 3D to spot a pipe located behind the wall. Continue using 3D to bypass the thwomps to reach the door on the other side.

Hmm, a door that leads to an empty room? Not quite. Aim the Wii Remote at the screen to find a hidden door right next to the first one.

Oh no! The door has been locked behind a cage, whatever shall you do?! Open the chest on the right side if the room to find your answer: a Pixl named Thoreau. This little hand-shaped guy will allow you to grab objects and throw them at things; awesome!

With Thoreau at your side, use his power to grab the block right of the chest, then toss it at the blue switch on the ceiling while jumping (alternatively, you can simply jump into the switch while holding the block overhead, but you wouldn't want to shortchange your buddy's tossing abilities!) to free the door. Now backtrack to town.

Your final stop in town is the elder's house, which happens to be right next door! With Thoreau at your side, he'll give "Greenie" a call instructing him to open the way. After exiting his house, look for a Boomboxer card on his roof, which can be reached by leaping from the stack of four boxes earlier in town on to the rooftops.

Past the town, you'll find that yet another bridge has been closed. Take the warp pipe to arrive in the background again and enter the house to speak with Greenie to reveal the bridge. Before leaving, flip to 3D to find a Red & Green card behind his headboard. Now just cross it to the Star Block on the other side.

1-3

Simply run through the first part of this level and work your way to the door at the end. However, make a mental note of the red tree you pass - you'll be visiting it later.

Run along until you reach the block formation shown in the picture. Flip to 3D and look for the Squig catch card behind the next boulder.

Coming up is a large dragon-like creature called a Jawbus - you can't get past him while in 2D, so flip to 3D to sidestep him. If you wish to exact revenge, attack the yellow bulb on his tail once you're behind him. Now head through the door.

When you reach the oddly shaped rock, just prior to a tall brick column, flip to 3D to discover an arrow on top of it that points to a hidden path. Follow the path to the walkway on the opposite side and flip back to 2D (though not a moment sooner, otherwise you'll wind up back where you started).

Read the inscription on the face of the statue at the pathway's end to discover a secret. Remember the red tree you pass, nearly the beginning of the level? Well, it's time to run back to it!

Back at the red tree, leap into the air 10 times while beneath its branches. This ancient ritual will cause a door to materialize out of thin air - go through it!

To pass over the first quicksand pit, either use the Spring to reach the spinning block outlines that will carry you over, or alternatively (and more quickly), flip to 3D to simply jump across. Just after is a much longer pool of quicksand, scope it out in 3D to find a pathway leading right through the center.

On the other side, you'll find a blue switch that activates the nearby flip panels. To trigger the switch, use the spring to land on the red blocks bordering the switch, then leap to the single brick opposite the switch. Now just toss your Pixl, Thoreau at it, through the gap, to get the flip panels spinning - ride them to the other side where you'll find a door and a save block.

Pitstop!

Before entering the door, flip to 3D near the save block, then leap from it to the red bricks. Switch back to 2D and navigate to the pipe on the left to find a room chock full of chests and items (make sure to use 3D to find an additional row of chests along the ceiling).

Boss: O'Chunks

Are you ready for your first boss battle? Don't sweat it too much, O'Chunks is like a boss battle on training wheels - you actively have to try in order to lose with this guy.

Anyway, O'Chunks' head is his weakpoint, but it can be difficult to hit since he's constantly moving around. Use Thoreau to grab and throw O'Chunks, which will stun him for a few seconds, then quickly leap onto his noggin once or twice to inflict damage. Lather, rinse, repeat until he's defeated.

If you find yourself cornered, flip to 3D to render him harmless, allowing you to step around him.

With O'Chunks defeated, head through the right door. Now climb the floating yellow platforms to your left up to a door. Flip to 3D at the statue and read both the text on the front and the side to find out what to do next. Go back to the previous area, but this time, climb the platforms on the right this time up to another door

When on top of the blue pillar, press the "1" and "-" buttons simultaneously, as the statue instructed, to reveal the Star Block at the end of the level.

1-4

It's the beginning of the end…of this chapter at least! Stick to the bottom floor to work your way through the first part of the dungeon.
Pit Stop!

At the first spinning fire column, take the upper-right path to find a Life Shroom in a chest.

While the room with the numerous spinning flames may appear daunting, flip to 3D to take them out of the picture. Skip past the locked door to find a pair of blocks only visible from the third dimension; hit them to convert them to 2D, then use them as a platform to reach the door while in 2D.

Climb the ladder on the far side of the room to reach a chest containing a key. Use it to unlock the door you passed earlier.

After using the save block, navigate to the two doors at the end of the room. Since the bottom one is locked, you'll have to figure out how to get to the top one. As you may have guessed, flip to 3D and use the ? block that appears to reach the door.

On the bottom floor of this room, you'll find a blue switch chilling on the ceiling, but how will you ever reach it? Thankfully, whoever built this dungeon placed a pipe nearby that spawns enemies continually - grab one of them with Thoreau and chuck it at the switch to cause something to happen outside the room.

Backtrack to the blocks spanning the sandpit earlier to find a key in the ceiling. Stand on one of the lone blocks to either side, then launch Thoreau to grasp it. Now use it on the locked door.

Inside, you'll find a door positioned several feet off the ground, and unlike before, there are no blocks to be found in either dimension. This time, point the Wii Remote at the screen to discover a hidden platform just below the door - click on it to make it useable.

Follow the path left to find a key encased in bricks - or so you think. Flip the world to 3D to discover the truth: the key is actually hidden in a path behind the bricks! Grab it and open the locked door.

Pit Stop!

Just past the locked door, flip the world to 3D to find a hidden path. It'll lead you to a chest containing a Buzzy Beetle card!

Use the spring to leap to the left path, then flip to 3D and climb the ladder. Hit the blue switch at the top to make a large, red ! switch appear and unleash a hoard of round thwomps. Quickly activate the red ! switch on the left side of the room to open a hidden panel in the floor that the thwomps will fall into. Conveniently, there are just enough of them to fill the gap, permitting access to the door below.

When at the four red blocks, flip to 3D to find that a number written on each one. Hit the blocks in order, starting at one, to reveal a staircase. Climb it to the Save Block and a pipe leading to this level's boss.

Boss: Fracktail

Fracktail is the guard of this Pure Heart, but thankfully, he doesn't put up much of a fight.

The yellow antenna atop on Fracktail's head is his weak point, but to reach it, you'll have to hitch a ride on his back. The only way to catch a lift is to hop aboard from the 3rd dimension as Fracktail swoops across the ground horizontally. Tippi will usually you a heads up just before he performs this attack, but you'll know he's about to attack if he swoops above you left-to-right first.

Once on board, work your way up to his head, then grab an enemy with Thoreau and toss it at the antenna. After three attacks, Fracktail will perform a mid-air loop - jump as soon as you reach his tail to land on his swooping head and repeat the attack.

If you fall to the ground below, worry not. Just climb aboard again during his horizontal swooping attack. After 9 hits, Fracktail will go down for the count. Enter the door that appears to be rewarded with the Pure Heart.

World 2-->

HARDCOREGAMER